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3. START PROGRAMMING WITH OPENGL

Since I am using Microsoft Visual C++ during programming, so I will use it as an example.

1. Start --> Programs --> Microsoft Visual Studio 6.0 --> Microsoft Visual C++ 6.0.

2. File --> New
   Then, a 'New' window appears.

3. From 'Projects' tab, choose 'Win32 Console Application'.

4. At the 'Project name' textbox, assign a name to your project by filling in the textbox with your project name.

5. At 'Location', click the Browse button. Then, you can see a pop-up window named 'Choose Directory'.

6. Choose the folder where you want to store your work. After you finish, click 'OK' button.

7. Then, click other 'OK' button at 'New' window.

8. After that, you can see a window named 'Win32 Console Application - Step 1 of 1'.

9. Make sure that the first radio box is checked. Then, Click 'Finish' button.

10. Then, a new window will appear. Its name is 'New Project Information'. Click 'OK'.

11. At the menu bar, go to 'Project' --> 'Settings…'. Now, you can see a 'Project Settings' window.

12. Go to 'C/C++' tab.

13. Check the 'Generate browse info' checkbox.

14. Next, go to 'Link' tab.

15. At the 'Object/library modules:' textbox, add 'glut32.lib' word as the first item in the list. Click 'OK'.

16. At the menu bar, go to 'File' --> 'New'. Now, you can see 'New' window appear.

17. At the 'Files' tab, click 'C++ Source File'.

18. Named the source file at 'File name' textbox.

19. Click 'OK'.

20. Now, you are ready to write your own graphics program using OpenGL.

 


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